New Update!
Asterog » Devlog
A lot of systems have been improved, making the game more stable and adding some depth to the mechanisms and the perks space.
- Mines
- New perks to spawn mines when meteor showers or alien invasions are triggered
- New perk to gain a shield every 25 mines exploding
- Initial number of mines from the Mines! perk from 3 to 4
- Enemy ships
- New perk to gain a shield every 15 ships destroyed
- Enemy ships become more dangerous as levels pass (move faster, shoot faster and further)
- Enemy ships stats can be decreased thanks to some new perks
- New epic perk: ships give twice the amount of points
- New perk to gain a shield every 15 ships destroyed
- Other
- Death-related perks are now common instead of rare
- Multiple bug fixing
- Added shield duration now stacks
- New perks
- New Epic perk: activating the Pulse gives a score multiplier
- Perk to generate more ships or more asteroids to aim for higher scores (at the cost of extra difficulty)
- Boosted crit: crits give 10% more points
- Close call sunset
- We will gradually remove the close call feature
- Close call perks have been removed
- Close call stats have been removed from the left panel
- Close call feature is still active but will soon be replaced by something more engaging
Asterog
Asteroids, but roguelike
Status | In development |
Author | HadalGames |
Genre | Action, Shooter |
Tags | Asteroids, Perma Death, Roguelike, Space |
Languages | English |
More posts
- Missions!8 hours ago
- Minor update1 day ago
- Sounds! (and other stuff)3 days ago
- September 15th, 2025 Update10 days ago
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