New Update!


A lot of systems have been improved, making the game more stable and adding some depth to the mechanisms and the perks space.

  • Mines
    • New perks to spawn mines when meteor showers or alien invasions are triggered
    • New perk to gain a shield every 25 mines exploding
    • Initial number of mines from the Mines! perk from 3 to 4
  • Enemy ships
    • New perk to gain a shield every 15 ships destroyed
    • Enemy ships become more dangerous as levels pass (move faster, shoot faster and further)
    • Enemy ships stats can be decreased thanks to some new perks
    • New epic perk: ships give twice the amount of points
  • Other
    • Death-related perks are now common instead of rare
    • Multiple bug fixing
    • Added shield duration now stacks 
  • New perks


    • New Epic perk: activating the Pulse gives a score multiplier
    • Perk to generate more ships or more asteroids to aim for higher scores (at the cost of extra difficulty)
    • Boosted crit: crits give 10% more points
  • Close call sunset
    • We will gradually remove the close call feature
    • Close call perks have been removed
    • Close call stats have been removed from the left panel
    • Close call feature is still active but will soon be replaced by something more engaging

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